smartgrid.rewards.numeric.differentiated.multi_objective_product.MultiObjectiveProduct¶
- class smartgrid.rewards.numeric.differentiated.multi_objective_product.MultiObjectiveProduct[source]¶
Bases:
Reward
Product of multiple objectives: comfort, and over-consumption.
The reward is equal to
comfort * overconsumption
, wherecomfort
refers to the reward ofComfort
, andoverconsumption
refers to the reward ofOverConsumption
.Note
The overconsumption is interpolated from
[-1, 1]
to[0, 1]
to use the same range as the comfort, and avoid “semantic” problems, e.g.,-0.9 * 0.1 = -0.09
, where-0.09
is actually better than-0.9
, although both rewards were very low.Methods
__init__
()calculate
(world, agent)Compute the reward for a specific Agent at the current time step.
is_activated
(world, agent)Determines whether the reward function should produce a reward.
reset
()Reset the reward function.
Attributes
Uniquely identifying, human-readable name for this reward function.
- calculate(world, agent)[source]¶
Compute the reward for a specific Agent at the current time step.
- Parameters:
world – The World, used to get the current state and determine consequences of the agent’s action.
agent – The Agent that is rewarded, used to access particular information about the agent (personal state) and its action.
- Returns:
A reward, i.e., a single value describing how well the agent performed. The higher the reward, the better its action was. Typically, a value in [0,1] but any range can be used.
- is_activated(world: World, agent: Agent) bool ¶
Determines whether the reward function should produce a reward.
This function can be used to enable/disable the reward function at will, allowing for a variety of use cases (changing the reward function over the time, using different reward functions for different agents, etc.).
By default, it returns
True
to avoid forcing the definition of this function. To specify when this reward function should be activated, two ways are possible:Wrap the
Reward
object in a constraint class, e.g.,TimeConstrainedReward
.Override this method in the subclass to implement the desired activation mechanism.
- Parameters:
world – The World in which the reward function may be activated.
agent – The Agent that should (potentially) be rewarded by this reward function.
- Returns:
A boolean indicating whether the reward function should produce a reward at this moment (for this state of the world and this learning agent).
- reset()¶
Reset the reward function.
This function must be overridden by reward functions that use a state, so that the state is reset with the environment. By default, does nothing, as most reward functions do not use a state.